using UnityEngine;
using Watermelon;

[CreateAssetMenu(fileName = "Character Strength Upgrade", menuName = "Content/Upgrades/Character Strength Upgrade")]
public class CharacterStrengthUpgrade : Upgrade<CharacterStrengthUpgrade.CharacterStrengthUpgradeStage>
{
    public override void Initialise()
    {

    }

    [System.Serializable]
    public class CharacterStrengthUpgradeStage : BaseUpgradeStage
    {
        [SerializeField] int itemsCapacity;
        public int ItemsCapacity => itemsCapacity;

        [SerializeField] int animalsCapacity;
        public int AnimalsCapacity => animalsCapacity;
    }
}
